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markeloff at IEM Season VI Global Challenge Kyiv 2012, 2012-01-21

markeloff 2011

Yegor Markelov
#3 HLTV Top 20 of 2011Natus Vincereconfig 2015-03-12photo 2012-01-21400 DPI1024x7684:3

#3 in HLTV Top 20 Players of 2011 (Natus Vincere). markeloff played CS 1.6 in 2011, so these are their CS:GO settings from 2015-03-12, the closest to 2011 we found that can be converted, with the sensitivity and resolution from 2016-12-13. Source confidence: low.

Download .cfg Full config ↓

Crosshair new system

720p pixels, enlarged
cl_crosshairstyle 5; cl_crosshair_length 8; cl_crosshair_thickness 1; cl_crosshair_gap 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 720
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_t, cl_crosshair_recoil.
  • Not in this config, so off, as CS:GO had it by default: cl_crosshairgap_useweaponvalue.
  • Old style 5 (Legacy) placed its bars at round(4 × height / 1200 + gap) at rest instead of Static Cross's trunc(4 + gap); at 720 that is 1 instead of 3 pixels, a reading of the old source that is unverified in the pre-update game.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Old thickness 0 still drew a thin line, so the export uses a positive thickness.
  • Exported as style 5, Dynamic Cross (Legacy/Shot Feedback), which like the old style 5 rests at this gap and widens when you fire; how far it widens is not checked in game.

markeloff played CS 1.6 in 2011, so these are their CS:GO settings from 2015-03-12, the closest to 2011 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 720p, the resolution the crosshair's source lists; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 2 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec markeloff-2011 in the console.

Part 1 · Crosshair
cl_crosshairstyle 5; cl_crosshair_length 8; cl_crosshair_thickness 1; cl_crosshair_gap 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 720
Part 2 · Mouse, viewmodel & radar
sensitivity 2

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 2

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 800 · polling 500 Hz

Adapted for CS2 2

Video settings manual

Video settings
Resolution1024x768
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 5
cl_crosshairsize 5
cl_crosshairthickness 0
cl_crosshairgap -1
cl_crosshairdot 0
cl_crosshaircolor 4
cl_crosshairalpha 255
cl_crosshairusealpha 1
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 0
sensitivity 2
m_customaccel 0
m_rawinput 0

The settings as documented (liquipedia.net 1, 2, 3, github.com 1, 2), before converting. Several of these convars don't exist in CS2, so use the commands above.