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friberg at DreamHack Winter 2013, 2013-11

friberg 2012

Adam Friberg
#4 2012 CS:GO prize money$14,603.51 in 2012Ninjas in Pyjamasconfig 2012-12-13photo 2013-111280x10245:4

#4 in Esports Earnings: top CS:GO prize-money earners of 2012 (Ninjas in Pyjamas). These are friberg's CS:GO settings from 2012-12-13, the year of the ranking, with the sensitivity from 2012-08-11 and the resolution from 2016-12-13. Source confidence: low.

Download .cfg Full config ↓

Crosshair new system

1024p pixels, enlarged
cl_crosshairstyle 5; cl_crosshair_length 4; cl_crosshair_thickness 1; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1024
  • Style 2 was the original classic crosshair until 12 Feb 2014: it widened when you fired but didn't show weapon accuracy, which is what style 5 (added July 2014) does too, so it is exported as style 5. CS2's style 2 is the later, accurate version.
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_drawoutline, cl_crosshairgap_useweaponvalue, cl_crosshair_t, cl_crosshair_recoil.
  • At rest the bars are placed at round(4 × height / 1200 + gap), the rule CS:GO kept for style 5; no game code or capture from 2012-13 confirms it for the original style 2.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Exported as style 5, Dynamic Cross (Legacy/Shot Feedback), which like the old style 5 rests at this gap and widens when you fire; how far it widens is not checked in game.

These are friberg's CS:GO settings from 2012-12-13, the year of the ranking (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 1024p, friberg's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 2 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec friberg-2012 in the console.

Part 1 · Crosshair
cl_crosshairstyle 5; cl_crosshair_length 4; cl_crosshair_thickness 1; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1024
Part 2 · Mouse, viewmodel & radar
sensitivity 1.4; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.4; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022

Their DPI isn't documented with this sensitivity. The matcher below assumes 800 DPI, from their setup.gg profile (2016-12-13, where they used sensitivity 1.1); change it if you know better.

Adapted for CS2 9

Show what changed
  • zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2
  • m_rawinput doesn't exist in CS2, left out
  • m_customaccel doesn't exist in CS2, left out
  • m_customaccel_exponent doesn't exist in CS2, left out
  • m_customaccel_scale doesn't exist in CS2, left out
  • m_customaccel_max doesn't exist in CS2, left out
  • m_mousespeed doesn't exist in CS2, left out
  • m_mouseaccel1 doesn't exist in CS2, left out
  • m_mouseaccel2 doesn't exist in CS2, left out

Video settings manual

Video settings
Resolution1280x1024
Aspect Ratio5:4

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

No source lists a DPI with this sensitivity, so the DPI matcher's DPI is assumed (see above). The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairalpha 255
cl_crosshaircolor 4
cl_crosshaircolor_r 50
cl_crosshaircolor_g 250
cl_crosshaircolor_b 250
cl_crosshairdot 0
cl_crosshairgap 0
cl_crosshairsize 2
cl_crosshairstyle 2
cl_crosshairthickness 0.5
cl_crosshairusealpha 1
sensitivity 1.4
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
m_customaccel 0
m_customaccel_exponent 1
m_customaccel_scale 0.04
m_customaccel_max 0
m_mousespeed 0
m_mouseaccel1 0
m_mouseaccel2 0
m_pitch 0.022
m_yaw 0.022

The settings as documented (github.com 1, 2, 3, 4, 5, steamcommunity.com), before converting. Several of these convars don't exist in CS2, so use the commands above.