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GuardiaN at DreamHack Leipzig 2016, 2016-01-23

GuardiaN 2013

Ladislav Kovács
#10 HLTV Top 20 of 2013Natus Vincereconfig 2014-07photo 2016-01-23400 DPI800x6004:3

#10 in HLTV Top 20 Players of 2013 (Natus Vincere). These are GuardiaN's CS:GO settings from 2014-07, the closest to 2013 we found that can be converted, with the DPI and resolution from 2016-12-13. Source confidence: medium.

The crosshair is from his own config of July 2014, the closest to 2013 found. Liquipedia's table from June 2015 lists a similar one as style 4: size 2, thickness 1, gap 0, green, alpha 255.

Download .cfg Full config ↓

Crosshair new system

600p pixels, enlarged
cl_crosshairstyle 5; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 200; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 600
  • Style 6 was not a listed style, but CS:GO accepted it and drew it like style 5: at rest at round(4 × height / 1200 + gap), wider while firing (CS:GO's game code, 2016-17), so it is converted as style 5.
  • Not in this config because the setting didn't exist yet, so off: cl_crosshairgap_useweaponvalue, cl_crosshair_t, cl_crosshair_recoil.
  • Old style 5 (Legacy) placed its bars at round(4 × height / 1200 + gap) at rest instead of Static Cross's trunc(4 + gap); at 600 that is 2 instead of 4 pixels, a reading of the old source that is unverified in the pre-update game.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Exported as style 5, Dynamic Cross (Legacy/Shot Feedback), which like the old style 5 rests at this gap and widens when you fire; how far it widens is not checked in game.

These are GuardiaN's CS:GO settings from 2014-07, the closest to 2013 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 600p, GuardiaN's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 2 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec guardian-2013 in the console.

Part 1 · Crosshair
cl_crosshairstyle 5; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 200; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 600
Part 2 · Mouse, viewmodel & radar
sensitivity 1.3; zoom_sensitivity_ratio 1.2; m_pitch 0.022; m_yaw 0.022

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.3; zoom_sensitivity_ratio 1.2; m_pitch 0.022; m_yaw 0.022

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 520 · polling 500 Hz

Adapted for CS2 9

Show what changed
  • zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2
  • m_rawinput doesn't exist in CS2, left out
  • m_customaccel doesn't exist in CS2, left out
  • m_customaccel_exponent doesn't exist in CS2, left out
  • m_customaccel_scale doesn't exist in CS2, left out
  • m_customaccel_max doesn't exist in CS2, left out
  • m_mouseaccel1 doesn't exist in CS2, left out
  • m_mouseaccel2 doesn't exist in CS2, left out
  • m_mousespeed doesn't exist in CS2, left out

Video settings manual

Video settings
Resolution800x600
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 6
cl_crosshairsize 2
cl_crosshairthickness 0.5
cl_crosshairgap 0
cl_crosshaircolor 1
cl_crosshaircolor_r 50
cl_crosshaircolor_g 250
cl_crosshaircolor_b 50
cl_crosshairalpha 200
cl_crosshairusealpha 1
cl_crosshairdot 0
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 1
cl_crosshair_dynamic_splitdist 7
cl_crosshair_dynamic_splitalpha_innermod 1
cl_crosshair_dynamic_splitalpha_outermod 0.5
cl_crosshair_dynamic_maxdist_splitratio 0.35
cl_crosshairscale 0
sensitivity 1.3
zoom_sensitivity_ratio_mouse 1.2
m_rawinput 0
m_customaccel 0
m_customaccel_exponent 1.05
m_customaccel_scale 0.04
m_customaccel_max 0
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022
m_yaw 0.022

The settings as documented (github.com 1, 2), before converting. Several of these convars don't exist in CS2, so use the commands above.