Classic All players
Hiko at IEM San Jose 2015, 2015-11-21

Hiko 2013

Spencer Martin
#9 HLTV Top 20 of 2013compLexity Gamingconfig 2014photo 2015-11-211280x9604:3

#9 in HLTV Top 20 Players of 2013 (compLexity Gaming). These are Hiko's CS:GO settings from 2014, the closest to 2013 we found that can be converted, with the resolution from 2016-12-13. Source confidence: medium.

No crosshair of his from 2013 is known; Liquipedia's page for him had no crosshair table until 17 May 2016 (revision 362679), and during 2016 alone it lists three different ones.

Crosshair ↓ Download .cfg Full config ↓

Crosshair new system

960p pixels, enlarged
cl_crosshairstyle 2; cl_crosshair_length 4; cl_crosshair_thickness 2; cl_crosshair_gap -1; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 2; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 5; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.3; cl_crosshair_dynamic_maxdist_splitratio 0; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_t, cl_crosshair_recoil.
  • Old colour index 6 is not a preset; the old game drew it in its default green (50, 250, 50) and ignored the stored RGB, so that green is used.
  • An old outline thinner than 1 drew only on the top and left, so the export uses the half outline (cl_crosshair_drawoutline 2), which matches one user capture (issue #11).
  • Exported as style 2, Dynamic Cross (Classic), which like the old style 2 places the bars at the weapon's spread plus the gap, so the gap is the old one without Static Cross's fixed 4 px and can be negative. The at-rest shape matches the old one with a rifle; this is from the game code, not checked in game.

These are Hiko's CS:GO settings from 2014, the closest to 2013 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 960p, Hiko's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 4 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec hiko-2013 in the console.

Part 1 · Crosshair (1/2)
cl_crosshairstyle 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 2; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 5; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.3; cl_crosshair_dynamic_maxdist_splitratio 0
Part 2 · Crosshair (2/2)
cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_length 4; cl_crosshair_thickness 2; cl_crosshair_gap -1; cl_crosshair_screen_height 960
Part 3 · Mouse, viewmodel & radar
sensitivity 4; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_hud_radar_scale 1; cl_radar_scale 0.25; cl_radar_always_centered 1; cl_radar_rotate 1
Part 4 · HUD & other
hud_scaling 0.95; cl_hud_color 2; cl_teammate_colors_show 2; cl_prefer_lefthanded 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 4; zoom_sensitivity_ratio 1

Their DPI isn't documented with this sensitivity. The matcher below assumes 400 DPI, from their setup.gg profile (2016-12-13, where they used sensitivity 3.7); change it if you know better.

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3

Radar cl_radar_*

cl_hud_radar_scale 1; cl_radar_scale 0.25; cl_radar_always_centered 1; cl_radar_rotate 1

HUD hud_*

hud_scaling 0.95; cl_hud_color 2; cl_teammate_colors_show 2

Performance & Other misc

cl_prefer_lefthanded 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Resolution1280x960
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

No source lists a DPI with this sensitivity, so the DPI matcher's DPI is assumed (see above). The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 2
cl_crosshairsize 2
cl_crosshairthickness 1
cl_crosshairgap -2
cl_crosshaircolor 6
cl_crosshaircolor_r 255
cl_crosshaircolor_g 255
cl_crosshaircolor_b 255
cl_crosshairalpha 255
cl_crosshairusealpha 1
cl_crosshairdot 0
cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 0.5
cl_crosshairgap_useweaponvalue 0
cl_crosshair_dynamic_splitdist 5
cl_crosshair_dynamic_splitalpha_innermod 1
cl_crosshair_dynamic_splitalpha_outermod 0.3
cl_crosshair_dynamic_maxdist_splitratio 0
cl_crosshairscale 0
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
cl_righthand 1
hud_scaling 0.95
cl_hud_color 2
cl_hud_radar_scale 1
cl_radar_scale 0.25
cl_radar_always_centered 1
cl_radar_rotate 1
cl_teammate_colors_show 2
sensitivity 4
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
m_customaccel 0

The settings as documented (github.com 1, 2, liquipedia.net 1, 2, 3), before converting. Several of these convars don't exist in CS2, so use the commands above.