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ScreaM, 2013-05

ScreaM 2013

Adil Benrlitom
#7 HLTV Top 20 of 2013VeryGamesconfig 2014photo 2013-051024x768

#7 in HLTV Top 20 Players of 2013 (VeryGames). These are ScreaM's CS:GO settings from 2014, the closest to 2013 we found that can be converted, with the resolution from 2016. Source confidence: low.

It is converted as style 5, as the file says. Liquipedia's page of 30 Aug 2015 (revision 194318), the closest dated source after it, lists style 4 with size 2, thickness 1, gap -2, cyan and alpha 255.

Download .cfg Full config ↓

Crosshair new system

768p pixels, enlarged
cl_crosshairstyle 5; cl_crosshair_length 3; cl_crosshair_thickness 2; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
  • Not in this config because the setting didn't exist yet, so off: cl_crosshairgap_useweaponvalue, cl_crosshair_t, cl_crosshair_recoil.
  • cl_crosshairalpha 9999 is outside 0-255; the old game drew it as 255.
  • Old style 5 (Legacy) placed its bars at round(4 × height / 1200 + gap) at rest instead of Static Cross's trunc(4 + gap); at 768 that is 3 instead of 4 pixels, a reading of the old source that is unverified in the pre-update game.
  • Exported as style 5, Dynamic Cross (Legacy/Shot Feedback), which like the old style 5 rests at this gap and widens when you fire; how far it widens is not checked in game.

These are ScreaM's CS:GO settings from 2014, the closest to 2013 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 768p, ScreaM's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec scream-2013 in the console.

Part 1 · Crosshair
cl_crosshairstyle 5; cl_crosshair_length 3; cl_crosshair_thickness 2; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
Part 2 · Mouse, viewmodel & radar
sensitivity 2.35; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_radar_scale 0.7; cl_radar_rotate 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6
Part 3 · HUD & other
hud_scaling 0.95; cl_prefer_lefthanded 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 2.35; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022

Their DPI isn't documented with this sensitivity. The matcher below assumes 400 DPI, from their setup.gg profile (2016-12-13, where they used sensitivity 2.5); change it if you know better.

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3

Radar cl_radar_*

cl_radar_scale 0.7; cl_radar_rotate 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6

HUD hud_*

hud_scaling 0.95

Performance & Other misc

cl_prefer_lefthanded 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Resolution1024x768

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

No source lists a DPI with this sensitivity, so the DPI matcher's DPI is assumed (see above). The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 5
cl_crosshairsize 2
cl_crosshairthickness 1
cl_crosshairgap 0
cl_crosshaircolor 4
cl_crosshaircolor_r 250
cl_crosshaircolor_g 250
cl_crosshaircolor_b 250
cl_crosshairalpha 9999
cl_crosshairusealpha 1
cl_crosshairdot 0
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 1
cl_crosshairscale 1000
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
cl_righthand 1
hud_scaling 0.95
cl_radar_scale 0.7
cl_radar_rotate 1
cl_radar_always_centered 1
cl_radar_icon_scale_min 0.6
sensitivity 2.35
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
m_customaccel 0
m_pitch 0.022
m_yaw 0.022

The settings as documented (github.com 1, 2, 3, 4, 5, liquipedia.net 1, 2), before converting. Several of these convars don't exist in CS2, so use the commands above.