Classic All players
shox at Podcast hosted by ocelote (YouTube), 2018-06-30

shox 2013

Richard Papillon
#3 HLTV Top 20 of 2013VeryGamesconfig 2014-07photo 2018-06-30400 DPI1024x7684:3

#3 in HLTV Top 20 Players of 2013 (VeryGames). These are shox's CS:GO settings from 2014-07, the closest to 2013 we found that can be converted, with the sensitivity from 2013 and the DPI and resolution from 2016-12-13. Source confidence: medium.

There is a config from 2013, but it doesn't record the crosshair style or gap, so the crosshair comes from the closest one that can be converted (July 2014). That 2013 autoexec sets cl_crosshaircolor 4 (cyan), size 6.16, thickness 1.15 and cl_dynamiccrosshair 1, so his 2013 crosshair was probably cyan rather than the yellow one here.

Crosshair ↓ Download .cfg Full config ↓

Crosshair new system

768p pixels, enlarged
cl_crosshairstyle 2; cl_crosshair_length 3; cl_crosshair_thickness 2; cl_crosshair_gap -1; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 5; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 1; cl_crosshair_dynamic_maxdist_splitratio 0; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
  • Not in this config because the setting didn't exist yet, so off: cl_crosshairgap_useweaponvalue, cl_crosshair_t, cl_crosshair_recoil.
  • cl_crosshairalpha 800 is outside 0-255; the old game drew it as 255.
  • Exported as style 2, Dynamic Cross (Classic), which like the old style 2 places the bars at the weapon's spread plus the gap, so the gap is the old one without Static Cross's fixed 4 px and can be negative. The at-rest shape matches the old one with a rifle; this is from the game code, not checked in game.

These are shox's CS:GO settings from 2014-07, the closest to 2013 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 768p, shox's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 4 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec shox-2013 in the console.

Part 1 · Crosshair (1/2)
cl_crosshairstyle 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 5; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 1; cl_crosshair_dynamic_maxdist_splitratio 0; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1
Part 2 · Crosshair (2/2)
cl_crosshair_length 3; cl_crosshair_thickness 2; cl_crosshair_gap -1; cl_crosshair_screen_height 768
Part 3 · Mouse, viewmodel & radar
sensitivity 3; viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1; cl_hud_radar_scale 1; cl_radar_scale 0.505; cl_radar_always_centered 1; cl_radar_rotate 1; cl_radar_icon_scale_min 0.6; cl_radar_square_with_scoreboard 1
Part 4 · HUD & other
cl_hud_color 8; hud_scaling 0.9; cl_teammate_colors_show 1; cl_prefer_lefthanded 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 3

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 1200 · polling 1000 Hz

Viewmodel viewmodel_*

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1

Radar cl_radar_*

cl_hud_radar_scale 1; cl_radar_scale 0.505; cl_radar_always_centered 1; cl_radar_rotate 1; cl_radar_icon_scale_min 0.6; cl_radar_square_with_scoreboard 1

HUD hud_*

cl_hud_color 8; hud_scaling 0.9; cl_teammate_colors_show 1

Performance & Other misc

cl_prefer_lefthanded 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 6

Video settings manual

Video settings
Resolution1024x768
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 2
cl_crosshairsize 2
cl_crosshairthickness 1.15
cl_crosshairgap -2
cl_crosshaircolor 2
cl_crosshaircolor_r 50
cl_crosshaircolor_g 250
cl_crosshaircolor_b 250
cl_crosshairalpha 800
cl_crosshairusealpha 1
cl_crosshairdot 0
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 1
cl_crosshairscale 600
cl_crosshair_dynamic_splitdist 5
cl_crosshair_dynamic_maxdist_splitratio 0
cl_crosshair_dynamic_splitalpha_innermod 1
cl_crosshair_dynamic_splitalpha_outermod 1
viewmodel_fov 60
viewmodel_offset_x 1
viewmodel_offset_y 1
viewmodel_offset_z -1.5
viewmodel_presetpos 1
cl_righthand 1
cl_hud_color 8
hud_scaling 0.85
cl_hud_healthammo_style 1
cl_hud_radar_scale 1
cl_hud_bomb_under_radar 1
cl_radar_scale 0.505
cl_radar_always_centered 1
cl_radar_rotate 1
cl_radar_icon_scale_min 0.6
cl_radar_square_with_scoreboard 1
cl_teammate_colors_show 1
sensitivity 3
m_rawinput 0
m_customaccel 0

The settings as documented (github.com 1, 2, 3, 4, 5, 6), before converting. Several of these convars don't exist in CS2, so use the commands above.