Classic All players
Snax at MLG Columbus 2016, 2016-03-31

Snax 2014

Janusz Pogorzelski
#4 HLTV Top 20 of 2014Virtus.proconfig 2013photo 2016-03-31400 DPI800x6004:3

#4 in HLTV Top 20 Players of 2014 (Virtus.pro). These are Snax's CS:GO settings from 2013, the closest to 2014 we found that can be converted, with the DPI from 2016-12-13 and the resolution from 2014-06-12. Source confidence: low.

No crosshair of his known to be from 2014 or 2015 was found. A copy of this file in the CSGO-Optimiser repository, added on 12 Jun 2014, is identical except for crosshair style 5 and gap 0 and the missing hand-added cl_radar_scale line, so one of the two was edited by hand, and which came first is unknown. setup.gg's own edit of 1 May 2016 and Liquipedia's first crosshair table for him (revision 576120 of 9 Feb 2017: style 4, size 4, thickness 1, gap 0, cyan) also have gap 0.

Download .cfg Full config ↓

Crosshair new system

600p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 5; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 600
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_drawoutline, cl_crosshair_t, cl_crosshair_recoil.
  • cl_crosshairalpha 9999 is outside 0-255; the old game drew it as 255.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Until 5 Jun 2013 the style 4 gap changed per weapon; the current game has one gap, so the export uses the gap without the weapon value.

These are Snax's CS:GO settings from 2013, the closest to 2014 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 600p, Snax's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec snax-2014 in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 5; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 600
Part 2 · Mouse, viewmodel & radar
sensitivity 1.9; zoom_sensitivity_ratio 0.91; m_pitch 0.022; m_yaw 0.022; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3
Part 3 · HUD & other
hud_scaling 0.95; cl_prefer_lefthanded 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.9; zoom_sensitivity_ratio 0.91; m_pitch 0.022; m_yaw 0.022

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 760 · polling 1000 Hz

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3

HUD hud_*

hud_scaling 0.95

Performance & Other misc

cl_prefer_lefthanded 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 7

Show what changed
  • cl_righthand 1 is cl_prefer_lefthanded 0 in CS2 (the value is inverted)
  • zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2
  • m_rawinput doesn't exist in CS2, left out
  • m_customaccel doesn't exist in CS2, left out
  • m_mouseaccel1 doesn't exist in CS2, left out
  • m_mouseaccel2 doesn't exist in CS2, left out
  • m_mousespeed doesn't exist in CS2, left out

Video settings manual

Video settings
Resolution800x600
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 4
cl_crosshairsize 4
cl_crosshairthickness 1
cl_crosshairgap -2
cl_crosshairdot 0
cl_crosshaircolor 4
cl_crosshaircolor_r 50
cl_crosshaircolor_g 250
cl_crosshaircolor_b 50
cl_crosshairalpha 9999
cl_crosshairusealpha 1
cl_crosshairscale 1000
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
cl_righthand 1
hud_scaling 0.95
sensitivity 1.9
zoom_sensitivity_ratio_mouse 0.91
m_rawinput 0
m_customaccel 0
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022
m_yaw 0.022

The settings as documented (github.com 1, 2, 3, 4, liquipedia.net), before converting. Several of these convars don't exist in CS2, so use the commands above.