Classic All players
Semphis at ESWC 2014, 2014-10-30

Semphis Jan 2015

Kory Friesen
Cloud9 January 2015config 2013photo 2014-10-30450 DPI1600x900

Cloud9 in January 2015, with n0thing, seang@res, shroud and ShahZaM. These are Semphis's CS:GO settings from 2013, the closest to January 2015 we found that can be converted, with the sensitivity from 2014-08-16 and the resolution from 2016-12-13. Source confidence: medium.

No crosshair of his from his Cloud9 time (Aug 2014 to Apr 2015) is known: this one is from his compLexity config, saved 12 to 17 months before this lineup. The first crosshair Liquipedia lists for him, added on 18 Aug 2016 when he played for TSM (revision 416323), has the same style, size and thickness but gap -2 and green (colour 1) instead of red. Some key-bind lines in the archived file are garbled ("+ USE", a bind split across two lines), which setup.gg corrected in a later commit; the settings lines, the crosshair included, are in the game's own sorted format.

Download .cfg Full config ↓

Crosshair new system

900p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 6; cl_crosshair_thickness 1; cl_crosshair_gap 5; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 900
  • Not in this config because the setting didn't exist yet, so off: cl_crosshairgap_useweaponvalue, cl_crosshair_t, cl_crosshair_recoil.
  • cl_crosshairalpha 999999 is outside 0-255; the old game drew it as 255.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • The full outline (cl_crosshair_drawoutline 1) is modelled as 1 px all round; no game capture checks it yet.

These are Semphis's CS:GO settings from 2013, the closest to January 2015 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 900p, Semphis's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec semphis-c9-ibp-2015 in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 6; cl_crosshair_thickness 1; cl_crosshair_gap 5; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 900
Part 2 · Mouse, viewmodel & radar
sensitivity 1.5; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_radar_scale 0.25; cl_radar_always_centered 0; cl_radar_rotate 1; cl_radar_icon_scale_min 0.6
Part 3 · HUD & other
hud_scaling 0.95; hud_showtargetid 0; safezonex 1; safezoney 1; cl_prefer_lefthanded 0; cl_showloadout 1

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.5; zoom_sensitivity_ratio 1; m_pitch 0.022; m_yaw 0.022

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 450 · eDPI 675 · polling 500 Hz

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3

Radar cl_radar_*

cl_radar_scale 0.25; cl_radar_always_centered 0; cl_radar_rotate 1; cl_radar_icon_scale_min 0.6

HUD hud_*

hud_scaling 0.95; hud_showtargetid 0; safezonex 1; safezoney 1

Performance & Other misc

cl_prefer_lefthanded 0; cl_showloadout 1

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 10

Show what changed
  • cl_righthand 1 is cl_prefer_lefthanded 0 in CS2 (the value is inverted)
  • zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2
  • m_rawinput doesn't exist in CS2, left out
  • m_customaccel doesn't exist in CS2, left out
  • m_customaccel_exponent doesn't exist in CS2, left out
  • m_customaccel_max doesn't exist in CS2, left out
  • m_customaccel_scale doesn't exist in CS2, left out
  • m_mouseaccel1 doesn't exist in CS2, left out
  • m_mouseaccel2 doesn't exist in CS2, left out
  • m_mousespeed doesn't exist in CS2, left out

Video settings manual

Video settings
Resolution1600x900

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 4
cl_crosshairsize 3
cl_crosshairthickness 0.5
cl_crosshairgap 0
cl_crosshaircolor 5
cl_crosshaircolor_r 250
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
cl_crosshairalpha 999999
cl_crosshairusealpha 1
cl_crosshairdot 0
cl_crosshair_drawoutline 1
cl_crosshair_outlinethickness 1
cl_crosshairscale 0
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
cl_righthand 1
hud_scaling 0.95
hud_showtargetid 0
cl_radar_scale 0.25
cl_radar_always_centered 0
cl_radar_rotate 1
cl_radar_icon_scale_min 0.6
cl_showloadout 1
safezonex 1
safezoney 1
sensitivity 1.5
zoom_sensitivity_ratio_mouse 1
m_rawinput 1
m_customaccel 0
m_customaccel_exponent 1.2
m_customaccel_max 0
m_customaccel_scale 0.04
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022
m_yaw 0.022

The settings as documented (github.com 1, 2, 3, 4, liquipedia.net 1, 2, 3, 4), before converting. Several of these convars don't exist in CS2, so use the commands above.