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ShahZaM at Americas Minor, ELEAGUE Major Boston 2018 qualifier (Toronto), 2017-11-05

ShahZaM Jan 2015

Shahzeb Khan
Cloud9 January 2015config 2015-05-11photo 2017-11-05400 DPI1024x7684:3

Cloud9 in January 2015, with n0thing, seang@res, shroud and Semphis. These are ShahZaM's CS:GO settings from 2015-05-11, the closest to January 2015 we found that can be converted, with the viewmodel from 2023-10-19 and the sensitivity and resolution from 2016. Source confidence: low.

No crosshair of his from his Cloud9 time itself is known: this one was added to Liquipedia 17 days after it ended and may differ from what he used in January 2015. From revision 243270 of 7 Nov 2015 the page gives style 6 instead, with every other value unchanged; the earlier style 4 is used here. ProSettings.net's page for him, last updated in October 2023 and the source of the viewmodel, HUD and radar here, lists a later crosshair with gap -2.

Download .cfg Full config ↓

Crosshair new system

768p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 3; cl_crosshair_thickness 1; cl_crosshair_gap 5; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_t, cl_crosshair_recoil.
  • Not in this config, so off, as CS:GO had it by default: cl_crosshairgap_useweaponvalue.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.

These are ShahZaM's CS:GO settings from 2015-05-11, the closest to January 2015 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 768p, ShahZaM's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec shahzam-c9-ibp-2015 in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 3; cl_crosshair_thickness 1; cl_crosshair_gap 5; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
Part 2 · Mouse, viewmodel & radar
sensitivity 1.7; viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1; cl_radar_always_centered 1; cl_radar_rotate 1; cl_radar_square_with_scoreboard 0; cl_hud_radar_scale 1; cl_radar_scale 0.4
Part 3 · HUD & other
hud_scaling 0.9

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.7

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 680

Viewmodel viewmodel_*

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1

Radar cl_radar_*

cl_radar_always_centered 1; cl_radar_rotate 1; cl_radar_square_with_scoreboard 0; cl_hud_radar_scale 1; cl_radar_scale 0.4

HUD hud_*

hud_scaling 0.9

Adapted for CS2 3

Video settings manual

Video settings
Resolution1024x768
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 4
cl_crosshairsize 2
cl_crosshairthickness 0.5
cl_crosshairgap 0
cl_crosshairdot 0
cl_crosshaircolor 1
cl_crosshairalpha 255
cl_crosshairusealpha 1
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 0
viewmodel_fov 60
viewmodel_offset_x 1
viewmodel_offset_y 1
viewmodel_offset_z -1.5
viewmodel_presetpos 1
hud_scaling 0.85
cl_radar_always_centered 1
cl_radar_rotate 1
cl_radar_square_with_scoreboard 0
cl_hud_radar_scale 1
cl_radar_scale 0.4
sensitivity 1.7
m_rawinput 1
m_customaccel 0

The settings as documented (liquipedia.net 1, 2, 3, github.com 1, 2, 3, 4, 5, prosettings.net), before converting. Several of these convars don't exist in CS2, so use the commands above.