Classic All players
Skadoodle at IEM San Jose 2015, 2015-11-22

Skadoodle Jan 2015

Tyler Latham
iBUYPOWER January 2015config 2016-05-27photo 2015-11-22400 DPI1024x7684:3

iBUYPOWER in January 2015 (until 5 January, then as GX), with AZK, DaZeD, Hiko and swag. These are Skadoodle's CS:GO settings from 2016-05-27, the closest to January 2015 we found that can be converted, with the viewmodel from 2025-01-28 and the sensitivity and resolution from 2016. Source confidence: low.

No crosshair of his from 2014 or 2015 is known: this is the first one Liquipedia lists for him, 16 months after this lineup, and it may differ from what he used then. Later in 2016 the page gave size 5, thickness 1.5, gap -3 with the outline on (16 Aug and 16 Dec) and size 4.5, thickness 1, gap -3 (9 Sep), none with a source. ProSettings.net's Counter-Strike 2 settings for him (last updated January 2025), the source of the viewmodel here, list size 3, thickness 0.5, gap -2, which its own share code (style 2, alpha 1) and config download (size 2, gap -3) contradict. Two fan apps from 2017 list the same sensitivity, 1.4, at 800 DPI instead of 400.

Download .cfg Full config ↓

Crosshair new system

768p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 7; cl_crosshair_thickness 2; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 200; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
  • Not in this config because the setting didn't exist yet, so off: cl_crosshair_t, cl_crosshair_recoil.
  • Not in this config, so off, as CS:GO had it by default: cl_crosshairgap_useweaponvalue.

These are Skadoodle's CS:GO settings from 2016-05-27, the closest to January 2015 we found that can be converted (see where these settings come from). Converted to CS2's crosshair system since the Sept 22, 2026 update, authored at 768p, Skadoodle's resolution; CS2 rescales it to your resolution.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 2 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec skadoodle-c9-ibp-2015 in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 7; cl_crosshair_thickness 2; cl_crosshair_gap 4; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 50; cl_crosshaircolor_a 200; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768
Part 2 · Mouse, viewmodel & radar
sensitivity 1.4; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.4

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 560

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2

Adapted for CS2 2

Video settings manual

Video settings
Resolution1024x768
Aspect Ratio4:3

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshairstyle 4
cl_crosshairsize 4.5
cl_crosshairthickness 1
cl_crosshairgap -1
cl_crosshairdot 0
cl_crosshaircolor 1
cl_crosshairalpha 200
cl_crosshairusealpha 1
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 0
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 2
sensitivity 1.4
m_rawinput 1
m_customaccel 0

The settings as documented (liquipedia.net 1, 2, 3, github.com 1, 2, 3, 4, prosettings.net), before converting. Several of these convars don't exist in CS2, so use the commands above.