iBUYPOWER in January 2015 (until 5 January, then as GX), with AZK, DaZeD, Hiko and Skadoodle. These are swag's CS:GO settings from 2016, the closest to January 2015 we found, with the sensitivity from 2014-08-14 and the resolution from 2016-12-13. Source confidence: medium.
Every crosshair of his own that is dated (spring 2013, early 2016, Liquipedia's 2018 table) uses style 1, the default static crosshair, which can't be converted. This is his early-2016 config, the closest to January 2015. The sensitivity is not taken from it: Liquipedia's table, unchanged from August 2014 to January 2015, gives 2.15 at 400 DPI, the same 2.15 as his 2012-13 config, where this one has 1.1.
Crosshair new system
This crosshair can't be converted automatically: Old styles 0 and 1 (the default styles) drew a different reticle, not bars from size, thickness and gap, so they cannot be converted.
Converter: small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922.
Full config 3 parts
Download .cfgThe CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec swag-c9-ibp-2015 in the console.
m_pitch 0.022; m_yaw 0.022; sensitivity 2.15; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6; cl_radar_rotate 1; cl_radar_scale 0.7; cl_radar_square_with_scoreboard 1
cl_hud_color 1; cl_teamcounter_playercount_instead_of_avatars 0; cl_show_clan_in_death_notice 1; cl_teammate_colors_show 1; hud_scaling 0.9; hud_showtargetid 1; safezonex 1; safezoney 1; cl_prefer_lefthanded 0; cl_showloadout 1
Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).
Mouse & Sensitivity sensitivity
m_pitch 0.022; m_yaw 0.022; sensitivity 2.15; zoom_sensitivity_ratio 1
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 860
Viewmodel viewmodel_*
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3
Radar cl_radar_*
cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6; cl_radar_rotate 1; cl_radar_scale 0.7; cl_radar_square_with_scoreboard 1
HUD hud_*
cl_hud_color 1; cl_teamcounter_playercount_instead_of_avatars 0; cl_show_clan_in_death_notice 1; cl_teammate_colors_show 1; hud_scaling 0.9; hud_showtargetid 1; safezonex 1; safezoney 1
Performance & Other misc
cl_prefer_lefthanded 0; cl_showloadout 1
Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.
Adapted for CS2 16
Show what changed
- cl_hud_background_alpha doesn't exist in CS2, left out
- cl_hud_bomb_under_radar doesn't exist in CS2, left out
- cl_hud_healthammo_style doesn't exist in CS2, left out
- cl_hud_playercount_pos doesn't exist in CS2, left out
- cl_hud_playercount_showcount is called cl_teamcounter_playercount_instead_of_avatars in CS2
- cl_righthand 1 is cl_prefer_lefthanded 0 in CS2 (the value is inverted)
- hud_scaling 0.85 is outside CS2's range, set to 0.9
- m_customaccel doesn't exist in CS2, left out
- m_customaccel_exponent doesn't exist in CS2, left out
- m_customaccel_max doesn't exist in CS2, left out
- m_customaccel_scale doesn't exist in CS2, left out
- m_mouseaccel1 doesn't exist in CS2, left out
- m_mouseaccel2 doesn't exist in CS2, left out
- m_mousespeed doesn't exist in CS2, left out
- m_rawinput doesn't exist in CS2, left out
- zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2
Video settings manual
| Resolution | 1920x1080 |
|---|---|
| Aspect Ratio | 16:9 |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.
Where these settings come from
- Crosshair, viewmodel, HUD and radar · 2016 · confidence medium · github.com 1, 2, 3
How the date is known
A config.cfg written by swag's game (in-game name 'brax'), added to setup.gg's archive on 6 Jun 2016. It has cl_crosshair_sniper_width, added on 20 Jan 2016, and its competitive map list has the seven community maps (Coast, Cruise, Empire, Mikla, Royal, Santorini and Tulip) that the 17 Feb 2016 update (Operation Wildfire) added to competitive matchmaking, so it was saved between 17 Feb and 6 Jun 2016.
- Sensitivity (and DPI) · 2014-08-14 · confidence medium · liquipedia.net 1, 2, 3, github.com
How the date is known
Liquipedia's swag page has listed sensitivity 2.15 at 400 DPI since revision 126904 of 14 Aug 2014, while he played for iBUYPOWER, and still did in revision 126918 of 5 Jan 2015 and revision 126921 of 27 Jan 2015, just after his ban (edits on the KnifeRound.net wiki, whose history Liquipedia imported in May 2015). The table cites no source, so the date is when it was added to the page, not when he set it. His own config from 2012-13 in setup.gg's archive has the same sensitivity, 2.15; the 2016 config has 1.1.
- Zoom sensitivity, raw input and acceleration · 2016 · confidence medium · github.com 1, 2, 3
How the date is known
Same game-written config.cfg as the crosshair (zoom ratio 1, raw input off, m_customaccel 3), saved between 17 Feb 2016 (the Operation Wildfire maps in its map list) and 6 Jun 2016. Its sensitivity, 1.1, is not used, because Liquipedia's January 2015 table gives 2.15.
- Resolution · 2016-12-13 · confidence medium · github.com 1, 2
How the date is known
From setup.gg's profile for swag (data.yml), published on 13 Dec 2016 and not changed since. It doesn't say when the values were collected, so this is the latest possible date.
- Photo · Gfinity 2014 Summer Masters (album "Gfinity 3 (08/2014)") · 2014-08 · by VaKarM.net · CC BY 2.0 · via Flickr · cropped
DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.
Original config CS:GO
Show the documented CS:GO settings
cl_crosshair_drawoutline 0 cl_crosshair_dynamic_maxdist_splitratio 0 cl_crosshair_dynamic_splitalpha_innermod 0 cl_crosshair_dynamic_splitalpha_outermod 0.5 cl_crosshair_dynamic_splitdist 100 cl_crosshair_outlinethickness 1 cl_crosshair_sniper_width 0.01 cl_crosshairalpha 500 cl_crosshaircolor 1 cl_crosshaircolor_b 255 cl_crosshaircolor_g 255 cl_crosshaircolor_r 255 cl_crosshairdot 0 cl_crosshairgap -3 cl_crosshairgap_useweaponvalue 0 cl_crosshairscale 4 cl_crosshairsize 3 cl_crosshairstyle 1 cl_crosshairthickness 1 cl_crosshairusealpha 1 cl_fixedcrosshairgap -2 cl_hud_background_alpha 0.08 cl_hud_bomb_under_radar 1 cl_hud_color 1 cl_hud_healthammo_style 0 cl_hud_playercount_pos 0 cl_hud_playercount_showcount 0 cl_hud_radar_scale 1 cl_radar_always_centered 1 cl_radar_icon_scale_min 0.6 cl_radar_rotate 1 cl_radar_scale 0.7 cl_radar_square_with_scoreboard 1 cl_righthand 1 cl_show_clan_in_death_notice 1 cl_showloadout 1 cl_teammate_colors_show 1 hud_scaling 0.85 hud_showtargetid 1 m_customaccel 3 m_customaccel_exponent 1.05 m_customaccel_max 0 m_customaccel_scale 0 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 m_pitch 0.022 m_rawinput 0 m_yaw 0.022 safezonex 1 safezoney 1 sensitivity 2.15 viewmodel_fov 68 viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_presetpos 3 zoom_sensitivity_ratio_mouse 1
The settings as documented (github.com 1, 2, 3, 4, 5, 6, liquipedia.net 1, 2, 3), before converting. Several of these convars don't exist in CS2, so use the commands above.