Classic All players
swag at Gfinity 2014 Summer Masters (album "Gfinity 3 (08/2014)"), 2014-08

swag Jan 2015

Braxton Pierce
iBUYPOWER January 2015config 2016photo 2014-08400 DPI1920x108016:9

iBUYPOWER in January 2015 (until 5 January, then as GX), with AZK, DaZeD, Hiko and Skadoodle. These are swag's CS:GO settings from 2016, the closest to January 2015 we found, with the sensitivity from 2014-08-14 and the resolution from 2016-12-13. Source confidence: medium.

Every crosshair of his own that is dated (spring 2013, early 2016, Liquipedia's 2018 table) uses style 1, the default static crosshair, which can't be converted. This is his early-2016 config, the closest to January 2015. The sensitivity is not taken from it: Liquipedia's table, unchanged from August 2014 to January 2015, gives 2.15 at 400 DPI, the same 2.15 as his 2012-13 config, where this one has 1.1.

Download .cfg Full config ↓

Crosshair new system

This crosshair can't be converted automatically: Old styles 0 and 1 (the default styles) drew a different reticle, not bars from size, thickness and gap, so they cannot be converted.

Converter: small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec swag-c9-ibp-2015 in the console.

Part 1 · Crosshair
Part 2 · Mouse, viewmodel & radar
m_pitch 0.022; m_yaw 0.022; sensitivity 2.15; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6; cl_radar_rotate 1; cl_radar_scale 0.7; cl_radar_square_with_scoreboard 1
Part 3 · HUD & other
cl_hud_color 1; cl_teamcounter_playercount_instead_of_avatars 0; cl_show_clan_in_death_notice 1; cl_teammate_colors_show 1; hud_scaling 0.9; hud_showtargetid 1; safezonex 1; safezoney 1; cl_prefer_lefthanded 0; cl_showloadout 1

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

m_pitch 0.022; m_yaw 0.022; sensitivity 2.15; zoom_sensitivity_ratio 1

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 860

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3

Radar cl_radar_*

cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_icon_scale_min 0.6; cl_radar_rotate 1; cl_radar_scale 0.7; cl_radar_square_with_scoreboard 1

HUD hud_*

cl_hud_color 1; cl_teamcounter_playercount_instead_of_avatars 0; cl_show_clan_in_death_notice 1; cl_teammate_colors_show 1; hud_scaling 0.9; hud_showtargetid 1; safezonex 1; safezoney 1

Performance & Other misc

cl_prefer_lefthanded 0; cl_showloadout 1

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 16

Show what changed
  • cl_hud_background_alpha doesn't exist in CS2, left out
  • cl_hud_bomb_under_radar doesn't exist in CS2, left out
  • cl_hud_healthammo_style doesn't exist in CS2, left out
  • cl_hud_playercount_pos doesn't exist in CS2, left out
  • cl_hud_playercount_showcount is called cl_teamcounter_playercount_instead_of_avatars in CS2
  • cl_righthand 1 is cl_prefer_lefthanded 0 in CS2 (the value is inverted)
  • hud_scaling 0.85 is outside CS2's range, set to 0.9
  • m_customaccel doesn't exist in CS2, left out
  • m_customaccel_exponent doesn't exist in CS2, left out
  • m_customaccel_max doesn't exist in CS2, left out
  • m_customaccel_scale doesn't exist in CS2, left out
  • m_mouseaccel1 doesn't exist in CS2, left out
  • m_mouseaccel2 doesn't exist in CS2, left out
  • m_mousespeed doesn't exist in CS2, left out
  • m_rawinput doesn't exist in CS2, left out
  • zoom_sensitivity_ratio_mouse is called zoom_sensitivity_ratio in CS2

Video settings manual

Video settings
Resolution1920x1080
Aspect Ratio16:9

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel.

Where these settings come from

DPI is only taken from a source that lists the same sensitivity, so the eDPI matches the sensitivity shown. The other parts can come from configs of different dates, as listed.

Original config CS:GO

Show the documented CS:GO settings
cl_crosshair_drawoutline 0
cl_crosshair_dynamic_maxdist_splitratio 0
cl_crosshair_dynamic_splitalpha_innermod 0
cl_crosshair_dynamic_splitalpha_outermod 0.5
cl_crosshair_dynamic_splitdist 100
cl_crosshair_outlinethickness 1
cl_crosshair_sniper_width 0.01
cl_crosshairalpha 500
cl_crosshaircolor 1
cl_crosshaircolor_b 255
cl_crosshaircolor_g 255
cl_crosshaircolor_r 255
cl_crosshairdot 0
cl_crosshairgap -3
cl_crosshairgap_useweaponvalue 0
cl_crosshairscale 4
cl_crosshairsize 3
cl_crosshairstyle 1
cl_crosshairthickness 1
cl_crosshairusealpha 1
cl_fixedcrosshairgap -2
cl_hud_background_alpha 0.08
cl_hud_bomb_under_radar 1
cl_hud_color 1
cl_hud_healthammo_style 0
cl_hud_playercount_pos 0
cl_hud_playercount_showcount 0
cl_hud_radar_scale 1
cl_radar_always_centered 1
cl_radar_icon_scale_min 0.6
cl_radar_rotate 1
cl_radar_scale 0.7
cl_radar_square_with_scoreboard 1
cl_righthand 1
cl_show_clan_in_death_notice 1
cl_showloadout 1
cl_teammate_colors_show 1
hud_scaling 0.85
hud_showtargetid 1
m_customaccel 3
m_customaccel_exponent 1.05
m_customaccel_max 0
m_customaccel_scale 0
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
m_pitch 0.022
m_rawinput 0
m_yaw 0.022
safezonex 1
safezoney 1
sensitivity 2.15
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 0
viewmodel_offset_z -1.5
viewmodel_presetpos 3
zoom_sensitivity_ratio_mouse 1

The settings as documented (github.com 1, 2, 3, 4, 5, 6, liquipedia.net 1, 2, 3), before converting. Several of these convars don't exist in CS2, so use the commands above.