Dataset refreshed 2026-09-23T00:56:32Z · source settings.gg
Crosshair new system
Full config paste in console
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshair_recoil 0; cl_crosshaircolor_r 27; cl_crosshaircolor_g 195; cl_crosshaircolor_b 144; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 7; cl_crosshair_dynamic_maxdist_splitratio 0.3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_screen_height 1080; sensitivity 1.8; zoom_sensitivity_ratio 1.2; viewmodel_fov 64; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; cl_radar_scale 0; cl_hud_radar_scale 1; hud_scaling 0; cl_hud_color 0; r_fullscreen_gamma 2.6
One single line, ;-separated so the console runs every command: press ~ in CS2, paste, hit Enter — done. (The CS2 console is single-line input, so multi-line pastes are unreliable.) The crosshair part is converted to the convars added by the Sept 22, 2026 patch; convars that were removed, renamed, cheat-protected or nonexistent in CS2 are filtered out. If a very long paste ever gets cut off, use the shorter per-section commands below instead.
Mouse & Sensitivity sensitivity
sensitivity 1.8; zoom_sensitivity_ratio 1.2
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 720 · polling 4000 Hz
Viewmodel viewmodel_*
viewmodel_fov 64; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Radar cl_radar_*
cl_radar_scale 0; cl_hud_radar_scale 1
HUD hud_*
hud_scaling 0; cl_hud_color 0
Performance & Other misc
r_fullscreen_gamma 2.6
Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.
Video settings manual
| Brightness | 80% |
|---|---|
| Scaling mode | Stretched |
| Aspect Ratio | 4:3 |
| Resolution | 1440x1080 |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Model / Texture Detail | High |
| Texture Filtering Mode | Anisotropic 4X |
| Shader Detail | High |
| Particle Detail | High |
| Dynamic Shadows | |
| Ambient Occlusion | Medium |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| NVIDIA Reflex Low Latency | Enabled |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).
Raw autoexec.cfg file
DownloadShow raw config file
"hud_scaling" "0" "sensitivity" "1.8" "cl_hud_color" "0" "viewmodel_fov" "64" "cl_crosshair_t" "false" "cl_radar_scale" "0" "cl_crosshairdot" "false" "cl_crosshairgap" "-1.5" "cl_crosshairsize" "1" "cl_crosshairalpha" "255" "cl_crosshaircolor" "5" "cl_crosshairstyle" "4" "cl_hud_radar_scale" "1" "r_fullscreen_gamma" "2.6" "setting.defaultres" "1440" "viewmodel_offset_x" "2.5" "viewmodel_offset_y" "0" "viewmodel_offset_z" "-1.5" "cl_crosshair_recoil" "false" "cl_crosshaircolor_b" "144" "cl_crosshaircolor_g" "195" "cl_crosshaircolor_r" "27" "cl_crosshairusealpha" "true" "cl_fixedcrosshairgap" "3" "cl_crosshairthickness" "0.4" "zoom_sensitivity_ratio" "1.2" "cl_crosshair_drawoutline" "true" "setting.defaultresheight" "1080" "cl_crosshair_outlinethickness" "1" "cl_crosshair_dynamic_splitdist" "7" "cl_crosshairgap_useweaponvalue" "false" "cl_crosshair_dynamic_maxdist_splitratio" "0.3" "cl_crosshair_dynamic_splitalpha_innermod" "1" "cl_crosshair_dynamic_splitalpha_outermod" "0.5"
The exact autoexec.cfg from the source site — in the original pre-patch format (some crosshair convars in it were removed by the Sept 22, 2026 update). For applying settings use the copy blocks above.