All players

Austin

Austin Meadows
400 DPI4000 Hz1440x10804:3
Download .cfg Full config ↓

Crosshair new system

1080p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 27; cl_crosshaircolor_g 195; cl_crosshaircolor_b 144; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1080
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • The full outline (cl_crosshair_drawoutline 1) is modelled as 1 px all round; no game capture checks it yet.

Converted from the pre-patch crosshair settings.gg lists for Austin to CS2's crosshair system since the Sept 22, 2026 update, authored at 1080p, Austin's resolution; CS2 rescales it to your resolution. Many pros rebuilt their crosshair after the update, so this may not be what Austin uses now — see their crosshair history.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec austin in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 27; cl_crosshaircolor_g 195; cl_crosshaircolor_b 144; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1080
Part 2 · Mouse, viewmodel & radar
sensitivity 1.8; zoom_sensitivity_ratio 1.2; viewmodel_fov 64; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; cl_radar_scale 0.25; cl_hud_radar_scale 1
Part 3 · HUD & other
hud_scaling 0.9; cl_hud_color 0; r_fullscreen_gamma 2.6

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

sensitivity 1.8; zoom_sensitivity_ratio 1.2

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 720 · polling 4000 Hz

Viewmodel viewmodel_*

viewmodel_fov 64; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5

Radar cl_radar_*

cl_radar_scale 0.25; cl_hud_radar_scale 1

HUD hud_*

hud_scaling 0.9; cl_hud_color 0

Performance & Other misc

r_fullscreen_gamma 2.6

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Brightness80%
Scaling modeStretched
Aspect Ratio4:3
Resolution1440x1080
Display ModeFullscreen
Advanced video
Boost Player ContrastEnabled
V-SyncDisabled
Multisampling Anti-Aliasing Mode4x MSAA
Global Shadow QualityHigh
Model / Texture DetailHigh
Texture Filtering ModeAnisotropic 4X
Shader DetailHigh
Particle DetailHigh
Dynamic Shadows
Ambient OcclusionMedium
High Dynamic RangeQuality
FidelityFX Super ResolutionDisabled (Highest Quality)
NVIDIA Reflex Low LatencyEnabled

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Original autoexec.cfg pre-patch

Download original
Show original config file
"hud_scaling" "0"
"sensitivity" "1.8"
"cl_hud_color" "0"
"viewmodel_fov" "64"
"cl_crosshair_t" "false"
"cl_radar_scale" "0"
"cl_crosshairdot" "false"
"cl_crosshairgap" "-1.5"
"cl_crosshairsize" "1"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "5"
"cl_crosshairstyle" "4"
"cl_hud_radar_scale" "1"
"r_fullscreen_gamma" "2.6"
"setting.defaultres" "1440"
"viewmodel_offset_x" "2.5"
"viewmodel_offset_y" "0"
"viewmodel_offset_z" "-1.5"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "144"
"cl_crosshaircolor_g" "195"
"cl_crosshaircolor_r" "27"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "3"
"cl_crosshairthickness" "0.4"
"zoom_sensitivity_ratio" "1.2"
"cl_crosshair_drawoutline" "true"
"setting.defaultresheight" "1080"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "7"
"cl_crosshairgap_useweaponvalue" "false"
"cl_crosshair_dynamic_maxdist_splitratio" "0.3"
"cl_crosshair_dynamic_splitalpha_innermod" "1"
"cl_crosshair_dynamic_splitalpha_outermod" "0.5"

The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.