Crosshair new system
Full config 3 parts
Download .cfgThe CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec cryptic in the console.
cl_crosshairstyle 4; cl_crosshair_length 3; cl_crosshair_thickness 1; cl_crosshair_gap 0; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 50; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1050
sensitivity 0.4425; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; cl_radar_scale 0.25; cl_hud_radar_scale 1
hud_scaling 0.9; cl_hud_color 0; fps_max 0; r_fullscreen_gamma 2.2
Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).
Mouse & Sensitivity sensitivity
sensitivity 0.4425; zoom_sensitivity_ratio 1
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 1600 · eDPI 708 · polling 1000 Hz
Viewmodel viewmodel_*
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Radar cl_radar_*
cl_radar_scale 0.25; cl_hud_radar_scale 1
HUD hud_*
hud_scaling 0.9; cl_hud_color 0
Performance & Other misc
fps_max 0; r_fullscreen_gamma 2.2
Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.
Adapted for CS2 4
- hud_scaling 0 is outside CS2's range, set to 0.9
- cl_radar_scale 0 is outside CS2's range, set to 0.25
- setting.defaultres is a video setting, set in Settings → Video (see Video settings), left out
- setting.defaultresheight is a video setting, set in Settings → Video (see Video settings), left out
Video settings manual
| Brightness | 93% |
|---|---|
| Scaling mode | Stretched |
| Aspect Ratio | 16:10 |
| Resolution | 1680x1050 |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Model / Texture Detail | Medium |
| Texture Filtering Mode | Anisotropic 16X |
| Shader Detail | Low |
| Particle Detail | Low |
| Dynamic Shadows | All |
| Ambient Occlusion | Medium |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| NVIDIA Reflex Low Latency | Enabled + Boost |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).
Original autoexec.cfg pre-patch
Download originalShow original config file
"fps_max" "0" "hud_scaling" "0" "sensitivity" "0.4425" "cl_hud_color" "0" "viewmodel_fov" "68" "cl_crosshair_t" "false" "cl_radar_scale" "0" "cl_crosshairdot" "false" "cl_crosshairgap" "-7" "cl_crosshairsize" "2.5" "cl_crosshairalpha" "255" "cl_crosshaircolor" "0" "cl_crosshairstyle" "4" "cl_hud_radar_scale" "1" "r_fullscreen_gamma" "2.2" "setting.defaultres" "1680" "viewmodel_offset_x" "2.5" "viewmodel_offset_y" "0" "viewmodel_offset_z" "-1.5" "cl_crosshair_recoil" "false" "cl_crosshaircolor_b" "0" "cl_crosshaircolor_g" "0" "cl_crosshaircolor_r" "255" "cl_crosshairusealpha" "true" "cl_fixedcrosshairgap" "-9" "cl_crosshairthickness" "0" "zoom_sensitivity_ratio" "1" "cl_crosshair_drawoutline" "true" "setting.defaultresheight" "1050" "cl_crosshair_outlinethickness" "1" "cl_crosshair_dynamic_splitdist" "7" "cl_crosshairgap_useweaponvalue" "false" "cl_crosshair_dynamic_maxdist_splitratio" "0.3" "cl_crosshair_dynamic_splitalpha_innermod" "1" "cl_crosshair_dynamic_splitalpha_outermod" "0.5"
The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.