Dataset refreshed 2026-09-23T00:56:32Z · source settings.gg
Crosshair new system
Full config paste in console
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 7; cl_crosshair_dynamic_maxdist_splitratio 0.3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_screen_height 1080; m_yaw 0.022; m_pitch 0.022; sensitivity 0.76; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2; cl_radar_scale 0.7; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1; safezonex 1; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 3; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 1; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0; fps_max 0; cl_showloadout 0; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 1.356828; option_speed_method 0
One single line, ;-separated so the console runs every command: press ~ in CS2, paste, hit Enter — done. (The CS2 console is single-line input, so multi-line pastes are unreliable.) The crosshair part is converted to the convars added by the Sept 22, 2026 patch; convars that were removed, renamed, cheat-protected or nonexistent in CS2 are filtered out. If a very long paste ever gets cut off, use the shorter per-section commands below instead.
Mouse & Sensitivity sensitivity
m_yaw 0.022; m_pitch 0.022; sensitivity 0.76; zoom_sensitivity_ratio 1
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 800 · eDPI 608 · polling 1000 Hz
Viewmodel viewmodel_*
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2
Radar cl_radar_*
cl_radar_scale 0.7; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1
HUD hud_*
safezonex 1; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 3; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 1; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0
Performance & Other misc
fps_max 0; cl_showloadout 0; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 1.356828; option_speed_method 0
Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.
Launch Options Steam
-allow_third_party_software -freq 240 -refresh 240 -novid -tickrate 128
Steam → right-click Counter-Strike 2 → Properties → Launch Options → paste.
Video settings manual
| Brightness | 121% |
|---|---|
| Scaling mode | Stretched |
| Aspect Ratio | 4:3 |
| Resolution | 1280x960 |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Bilinear |
| Shader Detail | High |
| Particle Detail | Low |
| Dynamic Shadows | All |
| Ambient Occlusion | Medium |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| NVIDIA Reflex Low Latency | Enabled |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).
Raw autoexec.cfg file
DownloadShow raw config file
"m_yaw" "0.022" "fps_max" "0" "m_pitch" "0.022" "safezonex" "1" "safezoney" "1" "cl_drawhud" "1" "cl_showfps" "0" "hud_scaling" "1" "sensitivity" "0.76" "cl_hud_color" "3" "viewmodel_fov" "68" "cl_crosshair_t" "false" "cl_radar_scale" "0.7" "cl_showloadout" "0" "cl_crosshairdot" "true" "cl_crosshairgap" "-3.9" "cl_radar_rotate" "1" "cl_crosshairsize" "1" "cl_silencer_mode" "0" "hud_showtargetid" "1" "cl_crosshairalpha" "255" "cl_crosshaircolor" "5" "cl_crosshairstyle" "4" "cl_hud_radar_scale" "1" "option_duck_method" "0" "r_fullscreen_gamma" "1.356828" "setting.defaultres" "1280" "viewmodel_offset_x" "2.5" "viewmodel_offset_y" "0" "viewmodel_offset_z" "-1.5" "cl_crosshair_recoil" "false" "cl_crosshaircolor_b" "0" "cl_crosshaircolor_g" "0" "cl_crosshaircolor_r" "0" "option_speed_method" "0" "viewmodel_presetpos" "2" "cl_crosshairusealpha" "true" "cl_fixedcrosshairgap" "2" "cl_crosshairthickness" "0.1" "cl_drawhud_force_radar" "0" "zoom_sensitivity_ratio" "1" "cl_radar_icon_scale_min" "0.6" "cl_teammate_colors_show" "1" "cl_crosshair_drawoutline" "false" "cl_radar_always_centered" "1" "setting.defaultresheight" "960" "cl_allow_animated_avatars" "1" "cl_show_clan_in_death_notice" "1" "cl_crosshair_outlinethickness" "0" "cl_crosshair_dynamic_splitdist" "7" "cl_crosshairgap_useweaponvalue" "false" "cl_radar_square_with_scoreboard" "1" "cl_crosshair_dynamic_maxdist_splitratio" "0.3" "cl_crosshair_dynamic_splitalpha_innermod" "1" "cl_crosshair_dynamic_splitalpha_outermod" "0.5" "cl_teamcounter_playercount_instead_of_avatars" "0"
The exact autoexec.cfg from the source site — in the original pre-patch format (some crosshair convars in it were removed by the Sept 22, 2026 update). For applying settings use the copy blocks above.