All players

Jame

Dzhami Ali
3200 DPI2000 Hz1280x9604:3
Download .cfg

Dataset refreshed 2026-09-23T00:56:32Z · source settings.gg

Crosshair new system

true scale on your screen
pixel zoom

CS2's Sept 22, 2026 "Rush Hour" patch replaced the crosshair system. Old share codes no longer import, so use the console commands below — converted to the new convars from Jame's original settings.

CSGO-rLYmC-Gep2i-hh73s-WHidf-OnMHA

Conversion reference: community crosshair migration study (build 2000914). The converted crosshair commands are included at the start of the Full config below.

Full config paste in console

cl_crosshairstyle 4; cl_crosshair_length 0; cl_crosshair_thickness 1; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 3; cl_crosshair_dynamic_maxdist_splitratio 1; cl_crosshair_dynamic_splitalpha_innermod 0; cl_crosshair_dynamic_splitalpha_outermod 1; cl_crosshair_screen_height 1080; m_yaw 0.022; m_pitch 0.022; sensitivity 0.3; zoom_sensitivity_ratio 0.92; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2; cl_radar_scale 0.25; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 0; cl_radar_square_with_scoreboard 1; safezonex 0.854508; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1; fps_max 400; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0; r_player_visibility_mode 0

One single line, ;-separated so the console runs every command: press ~ in CS2, paste, hit Enter — done. (The CS2 console is single-line input, so multi-line pastes are unreliable.) The crosshair part is converted to the convars added by the Sept 22, 2026 patch; convars that were removed, renamed, cheat-protected or nonexistent in CS2 are filtered out. If a very long paste ever gets cut off, use the shorter per-section commands below instead.

Mouse & Sensitivity sensitivity

m_yaw 0.022; m_pitch 0.022; sensitivity 0.3; zoom_sensitivity_ratio 0.92

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 3200 · eDPI 960 · polling 2000 Hz

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2

Radar cl_radar_*

cl_radar_scale 0.25; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 0; cl_radar_square_with_scoreboard 1

HUD hud_*

safezonex 0.854508; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1

Performance & Other misc

fps_max 400; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0; r_player_visibility_mode 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Video settings manual

Video settings
Brightness97%
Scaling modeStretched
Aspect Ratio4:3
Resolution1280x960
Display ModeFullscreen
Boost Player ContrastDisabled
V-SyncDisabled
Multisampling Anti-Aliasing Mode2x MSAA
Global Shadow QualityHigh
Model / Texture DetailLow
Texture Filtering ModeBilinear
Shader DetailLow
Particle DetailLow
Dynamic ShadowsAll
Ambient OcclusionMedium
High Dynamic RangePerformance
FidelityFX Super ResolutionDisabled (Highest Quality)
NVIDIA Reflex Low LatencyDisabled

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Raw autoexec.cfg file

Download
Show raw config file
"m_yaw" "0.022"
"fps_max" "400"
"m_pitch" "0.022"
"safezonex" "0.854508"
"safezoney" "1"
"cl_drawhud" "1"
"cl_showfps" "0"
"hud_scaling" "1"
"sensitivity" "0.3"
"cl_hud_color" "0"
"cl_radar_size" "1.3"
"viewmodel_fov" "68"
"cl_crosshair_t" "false"
"cl_radar_scale" "0.25"
"cl_showloadout" "1"
"cl_crosshairdot" "true"
"cl_crosshairgap" "-3"
"cl_radar_rotate" "1"
"cl_crosshairsize" "0"
"cl_silencer_mode" "0"
"hud_showtargetid" "1"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "5"
"cl_crosshairstyle" "4"
"cl_hud_radar_scale" "1.3"
"option_duck_method" "0"
"r_fullscreen_gamma" "2.1"
"setting.defaultres" "1280"
"viewmodel_offset_x" "2.5"
"viewmodel_offset_y" "0"
"viewmodel_offset_z" "-1.5"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "250"
"cl_crosshaircolor_g" "250"
"cl_crosshaircolor_r" "250"
"option_speed_method" "0"
"viewmodel_presetpos" "2"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "3"
"cl_crosshairthickness" "0"
"cl_drawhud_force_radar" "0"
"zoom_sensitivity_ratio" "0.92"
"cl_radar_icon_scale_min" "0.6"
"cl_teammate_colors_show" "1"
"cl_crosshair_drawoutline" "true"
"cl_radar_always_centered" "0"
"r_player_visibility_mode" "0"
"setting.defaultresheight" "960"
"cl_allow_animated_avatars" "0"
"cl_show_clan_in_death_notice" "1"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "3"
"cl_crosshairgap_useweaponvalue" "false"
"cl_radar_square_with_scoreboard" "1"
"cl_crosshair_dynamic_maxdist_splitratio" "1"
"cl_crosshair_dynamic_splitalpha_innermod" "0"
"cl_crosshair_dynamic_splitalpha_outermod" "1"
"cl_teamcounter_playercount_instead_of_avatars" "1"

The exact autoexec.cfg from the source site — in the original pre-patch format (some crosshair convars in it were removed by the Sept 22, 2026 update). For applying settings use the copy blocks above.