All players

Jame

Dzhami Ali
3200 DPI2000 Hz1280x9604:3
Download .cfg Full config ↓

Crosshair new system

960p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 1; cl_crosshair_thickness 1; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960
  • No setting of the current game draws this old crosshair exactly (build 2000922; the crosshair settings are unchanged in 2000927): its dark outline pixels reach more than 1 px beyond the coloured pixels or cover them, but the current outline is at most 1 px wide (cl_crosshair_drawoutline 0, 1 or 2; there is no outline-width setting) and is always drawn beneath the colour. The export is the closest drawable shape found. This follows from the renderer model, not an in-game capture.
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Old thickness 0 still drew a thin line, so the export uses a positive thickness.
  • The old visible aiming shape is a dot. The export prioritizes those aiming pixels (100% overlap after alignment); total appearance overlap, including outline differences, is 42%. These are model comparisons, not in-game validation.
  • Size 0 drew only the dot and the current game may draw nothing for length 0, so the export adds arms at gap 0 that cover exactly the dot square; the dot stays on.
  • The old zero-length bars drew outline strokes around the gap, which the current game cannot draw, so the export is the closest shape found within the search window: short arms whose outline covers part of those strokes.
  • The full outline (cl_crosshair_drawoutline 1) is modelled as 1 px all round; no game capture checks it yet.

Converted from the pre-patch crosshair settings.gg lists for Jame to CS2's crosshair system since the Sept 22, 2026 update, authored at 960p, Jame's resolution; CS2 rescales it to your resolution. Many pros rebuilt their crosshair after the update, so this may not be what Jame uses now — see their crosshair history.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec jame in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 1; cl_crosshair_thickness 1; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960
Part 2 · Mouse, viewmodel & radar
m_yaw 0.022; m_pitch 0.022; sensitivity 0.3; zoom_sensitivity_ratio 0.92; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2; cl_radar_scale 0.25; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 0; cl_radar_square_with_scoreboard 1
Part 3 · HUD & other
safezonex 0.854508; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1; fps_max 400; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0; r_player_visibility_mode 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

m_yaw 0.022; m_pitch 0.022; sensitivity 0.3; zoom_sensitivity_ratio 0.92

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 3200 · eDPI 960 · polling 2000 Hz

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2

Radar cl_radar_*

cl_radar_scale 0.25; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 0; cl_radar_square_with_scoreboard 1

HUD hud_*

safezonex 0.854508; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1

Performance & Other misc

fps_max 400; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0; r_player_visibility_mode 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Brightness97%
Scaling modeStretched
Aspect Ratio4:3
Resolution1280x960
Display ModeFullscreen
Advanced video
Boost Player ContrastDisabled
V-SyncDisabled
Multisampling Anti-Aliasing Mode2x MSAA
Global Shadow QualityHigh
Model / Texture DetailLow
Texture Filtering ModeBilinear
Shader DetailLow
Particle DetailLow
Dynamic ShadowsAll
Ambient OcclusionMedium
High Dynamic RangePerformance
FidelityFX Super ResolutionDisabled (Highest Quality)
NVIDIA Reflex Low LatencyDisabled

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Original autoexec.cfg pre-patch

Download original
Show original config file
"m_yaw" "0.022"
"fps_max" "400"
"m_pitch" "0.022"
"safezonex" "0.854508"
"safezoney" "1"
"cl_drawhud" "1"
"cl_showfps" "0"
"hud_scaling" "1"
"sensitivity" "0.3"
"cl_hud_color" "0"
"cl_radar_size" "1.3"
"viewmodel_fov" "68"
"cl_crosshair_t" "false"
"cl_radar_scale" "0.25"
"cl_showloadout" "1"
"cl_crosshairdot" "true"
"cl_crosshairgap" "-3"
"cl_radar_rotate" "1"
"cl_crosshairsize" "0"
"cl_silencer_mode" "0"
"hud_showtargetid" "1"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "5"
"cl_crosshairstyle" "4"
"cl_hud_radar_scale" "1.3"
"option_duck_method" "0"
"r_fullscreen_gamma" "2.1"
"setting.defaultres" "1280"
"viewmodel_offset_x" "2.5"
"viewmodel_offset_y" "0"
"viewmodel_offset_z" "-1.5"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "250"
"cl_crosshaircolor_g" "250"
"cl_crosshaircolor_r" "250"
"option_speed_method" "0"
"viewmodel_presetpos" "2"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "3"
"cl_crosshairthickness" "0"
"cl_drawhud_force_radar" "0"
"zoom_sensitivity_ratio" "0.92"
"cl_radar_icon_scale_min" "0.6"
"cl_teammate_colors_show" "1"
"cl_crosshair_drawoutline" "true"
"cl_radar_always_centered" "0"
"r_player_visibility_mode" "0"
"setting.defaultresheight" "960"
"cl_allow_animated_avatars" "0"
"cl_show_clan_in_death_notice" "1"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "3"
"cl_crosshairgap_useweaponvalue" "false"
"cl_radar_square_with_scoreboard" "1"
"cl_crosshair_dynamic_maxdist_splitratio" "1"
"cl_crosshair_dynamic_splitalpha_innermod" "0"
"cl_crosshair_dynamic_splitalpha_outermod" "1"
"cl_teamcounter_playercount_instead_of_avatars" "1"

The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.