Crosshair new system
Full config 3 parts
Download .cfgThe CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec jt in the console.
cl_crosshairstyle 4; cl_crosshair_length 3; cl_crosshair_thickness 1; cl_crosshair_gap 3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960
m_yaw 0.022; m_pitch 0.022; sensitivity 2.8; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2; cl_radar_scale 0.27; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.4; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0
safezonex 0.9; safezoney 0.9; cl_showfps 0; hud_scaling 1; cl_hud_color 8; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.8; option_speed_method 0
Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).
Mouse & Sensitivity sensitivity
m_yaw 0.022; m_pitch 0.022; sensitivity 2.8; zoom_sensitivity_ratio 1
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 1120 · polling 1000 Hz
Viewmodel viewmodel_*
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2
Radar cl_radar_*
cl_radar_scale 0.27; cl_radar_rotate 1; cl_hud_radar_scale 1.3; cl_radar_icon_scale_min 0.4; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0
HUD hud_*
safezonex 0.9; safezoney 0.9; cl_showfps 0; hud_scaling 1; cl_hud_color 8; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0
Performance & Other misc
cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.8; option_speed_method 0
Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.
Adapted for CS2 3
- cl_drawhud is cheat-protected in CS2, left out
- setting.defaultres is a video setting, set in Settings → Video (see Video settings), left out
- setting.defaultresheight is a video setting, set in Settings → Video (see Video settings), left out
Video settings manual
| Brightness | 73% |
|---|---|
| Scaling mode | Stretched |
| Aspect Ratio | 4:3 |
| Resolution | 1280x960 |
| Display Mode | Fullscreen |
| Boost Player Contrast | |
|---|---|
| V-Sync | Disabled |
| Multisampling Anti-Aliasing Mode | |
| Global Shadow Quality | |
| Model / Texture Detail | |
| Texture Filtering Mode | |
| Shader Detail | |
| Particle Detail | |
| Dynamic Shadows | |
| Ambient Occlusion | |
| High Dynamic Range | |
| FidelityFX Super Resolution | |
| NVIDIA Reflex Low Latency |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).
Original autoexec.cfg pre-patch
Download originalShow original config file
"m_yaw" "0.022" "m_pitch" "0.022" "safezonex" "0.9" "safezoney" "0.9" "cl_drawhud" "1" "cl_showfps" "0" "hud_scaling" "1" "sensitivity" "2.8" "cl_hud_color" "8" "viewmodel_fov" "68" "cl_crosshair_t" "false" "cl_radar_scale" "0.27" "cl_showloadout" "1" "cl_crosshairdot" "false" "cl_crosshairgap" "-2" "cl_radar_rotate" "1" "cl_crosshairsize" "1.5" "cl_silencer_mode" "0" "hud_showtargetid" "1" "cl_crosshairalpha" "255" "cl_crosshaircolor" "5" "cl_crosshairstyle" "4" "cl_hud_radar_scale" "1.3" "option_duck_method" "0" "r_fullscreen_gamma" "2.8" "setting.defaultres" "1280" "viewmodel_offset_x" "2.5" "viewmodel_offset_y" "0" "viewmodel_offset_z" "-1.5" "cl_crosshair_recoil" "false" "cl_crosshaircolor_b" "0" "cl_crosshaircolor_g" "255" "cl_crosshaircolor_r" "0" "option_speed_method" "0" "viewmodel_presetpos" "2" "cl_crosshairusealpha" "true" "cl_fixedcrosshairgap" "3" "cl_crosshairthickness" "0" "cl_drawhud_force_radar" "0" "zoom_sensitivity_ratio" "1" "cl_radar_icon_scale_min" "0.4" "cl_teammate_colors_show" "1" "cl_crosshair_drawoutline" "true" "cl_radar_always_centered" "1" "setting.defaultresheight" "960" "cl_allow_animated_avatars" "0" "cl_show_clan_in_death_notice" "1" "cl_crosshair_outlinethickness" "1" "cl_crosshair_dynamic_splitdist" "3" "cl_crosshairgap_useweaponvalue" "false" "cl_radar_square_with_scoreboard" "0" "cl_crosshair_dynamic_maxdist_splitratio" "1" "cl_crosshair_dynamic_splitalpha_innermod" "0" "cl_crosshair_dynamic_splitalpha_outermod" "1" "cl_teamcounter_playercount_instead_of_avatars" "0"
The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.