All players

LUCAS1

Lucas Teles
400 DPI2000 Hz1280x9604:3
Crosshair ↓ Download .cfg Full config ↓

Crosshair new system

960p pixels, enlarged
cl_crosshairstyle 2; cl_crosshair_length 5; cl_crosshair_thickness 1; cl_crosshair_gap -3; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_maxdist_splitratio 0; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Old thickness 0 still drew a thin line, so the export uses a positive thickness.
  • Exported as style 2, Dynamic Cross (Classic), which like the old style 2 places the bars at the weapon's spread plus the gap, so the gap is the old one without Static Cross's fixed 4 px and can be negative. The at-rest shape matches the old one with a rifle; this is from the game code, not checked in game.

Converted from the pre-patch crosshair settings.gg lists for LUCAS1 to CS2's crosshair system since the Sept 22, 2026 update, authored at 960p, LUCAS1's resolution; CS2 rescales it to your resolution. Many pros rebuilt their crosshair after the update, so this may not be what LUCAS1 uses now — see their crosshair history.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 4 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec lucas1 in the console.

Part 1 · Crosshair (1/2)
cl_crosshairstyle 2; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 50; cl_crosshaircolor_g 250; cl_crosshaircolor_b 250; cl_crosshaircolor_a 255; cl_crosshair_dynamic_splitdist 3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_maxdist_splitratio 0; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1
Part 2 · Crosshair (2/2)
cl_crosshair_length 5; cl_crosshair_thickness 1; cl_crosshair_gap -3; cl_crosshair_screen_height 960
Part 3 · Mouse, viewmodel & radar
m_yaw 0.022; sensitivity 2.2; zoom_sensitivity_ratio 1; viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; cl_radar_scale 0.4; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1
Part 4 · HUD & other
safezonex 0.9; safezoney 1; hud_scaling 0.9; cl_hud_color 0; cl_showloadout 1; r_fullscreen_gamma 1.1

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

m_yaw 0.022; sensitivity 2.2; zoom_sensitivity_ratio 1

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 880 · polling 2000 Hz

Viewmodel viewmodel_*

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1

Radar cl_radar_*

cl_radar_scale 0.4; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1

HUD hud_*

safezonex 0.9; safezoney 1; hud_scaling 0.9; cl_hud_color 0

Performance & Other misc

cl_showloadout 1; r_fullscreen_gamma 1.1

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Brightness130%
Scaling modeBlack bars
Aspect Ratio4:3
Resolution1280x960
Display ModeFullscreen
Advanced video
Boost Player ContrastEnabled
V-SyncDisabled
Multisampling Anti-Aliasing Mode2x MSAA
Global Shadow QualityMedium
Model / Texture DetailLow
Texture Filtering ModeAnisotropic 2X
Shader DetailLow
Particle Detail
Dynamic Shadows
Ambient Occlusion
High Dynamic Range
FidelityFX Super Resolution
NVIDIA Reflex Low Latency

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Original autoexec.cfg pre-patch

Download original
Show original config file
"m_yaw" "0.022"
"safezonex" "0.9"
"safezoney" "1"
"hud_scaling" "0.85"
"sensitivity" "2.2"
"cl_hud_color" "0"
"cl_radar_size" "1"
"viewmodel_fov" "60"
"cl_crosshair_t" "false"
"cl_radar_scale" "0.4"
"cl_showloadout" "true"
"cl_crosshairdot" "false"
"cl_crosshairgap" "-4"
"cl_radar_rotate" "1"
"cl_crosshairsize" "2.5"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "4"
"cl_crosshairstyle" "2"
"cl_hud_radar_scale" "1"
"r_fullscreen_gamma" "1.1"
"setting.defaultres" "1280"
"viewmodel_offset_x" "1"
"viewmodel_offset_y" "1"
"viewmodel_offset_z" "-1"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "255"
"cl_crosshaircolor_g" "255"
"cl_crosshaircolor_r" "0"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "-5"
"cl_crosshairthickness" "0"
"zoom_sensitivity_ratio" "1"
"cl_radar_icon_scale_min" "0.6"
"cl_crosshair_drawoutline" "false"
"cl_radar_always_centered" "1"
"setting.defaultresheight" "960"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "3"
"cl_crosshairgap_useweaponvalue" "false"
"cl_radar_square_with_scoreboard" "1"
"cl_crosshair_dynamic_maxdist_splitratio" "0"
"cl_crosshair_dynamic_splitalpha_innermod" "1"
"cl_crosshair_dynamic_splitalpha_outermod" "0.5"

The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.