All players

nitr0

Nick Cannella
800 DPI500 Hz1680x105016:10
Download .cfg Full config ↓

Crosshair new system

1050p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 2; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1050
  • Odd-width bars sit on a different centre pixel in the new game, so the crosshair may appear 1 px off.
  • Old thickness 0 still drew a thin line, so the export uses a positive thickness.

Converted from the pre-patch crosshair settings.gg lists for nitr0 to CS2's crosshair system since the Sept 22, 2026 update, authored at 1050p, nitr0's resolution; CS2 rescales it to your resolution. Many pros rebuilt their crosshair after the update, so this may not be what nitr0 uses now — see their crosshair history.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec nitr0 in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 1; cl_crosshair_gap 2; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1050
Part 2 · Mouse, viewmodel & radar
m_yaw 0.022; m_pitch 0.022; sensitivity 0.9; zoom_sensitivity_ratio 0.9; viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 2; cl_radar_scale 0.3; cl_radar_rotate 1; cl_hud_radar_scale 1.15; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0
Part 3 · HUD & other
safezonex 0.9; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 3; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1; cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

m_yaw 0.022; m_pitch 0.022; sensitivity 0.9; zoom_sensitivity_ratio 0.9

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 800 · eDPI 720 · polling 500 Hz

Viewmodel viewmodel_*

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 2

Radar cl_radar_*

cl_radar_scale 0.3; cl_radar_rotate 1; cl_hud_radar_scale 1.15; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0

HUD hud_*

safezonex 0.9; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 3; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 0; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 1

Performance & Other misc

cl_showloadout 1; cl_silencer_mode 0; option_duck_method 0; r_fullscreen_gamma 2.1; option_speed_method 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Video settings manual

Video settings
Brightness97%
Scaling modeStretched
Aspect Ratio16:10
Resolution1680x1050
Display ModeFullscreen
Advanced video
Boost Player ContrastEnabled
V-SyncDisabled
Multisampling Anti-Aliasing ModeNone
Global Shadow QualityHigh
Model / Texture DetailMedium
Texture Filtering ModeBilinear
Shader DetailHigh
Particle Detail
Dynamic Shadows
Ambient Occlusion
High Dynamic Range
FidelityFX Super Resolution
NVIDIA Reflex Low Latency

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Original autoexec.cfg pre-patch

Download original
Show original config file
"m_yaw" "0.022"
"m_pitch" "0.022"
"safezonex" "0.9"
"safezoney" "1"
"cl_drawhud" "1"
"cl_showfps" "0"
"hud_scaling" "1"
"sensitivity" "0.9"
"cl_hud_color" "3"
"cl_radar_size" "1"
"viewmodel_fov" "60"
"cl_crosshair_t" "false"
"cl_radar_scale" "0.3"
"cl_showloadout" "1"
"cl_crosshairdot" "true"
"cl_crosshairgap" "-2.5"
"cl_radar_rotate" "1"
"cl_crosshairsize" "1"
"cl_silencer_mode" "0"
"hud_showtargetid" "1"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "5"
"cl_crosshairstyle" "4"
"cl_hud_radar_scale" "1.15"
"option_duck_method" "0"
"r_fullscreen_gamma" "2.1"
"setting.defaultres" "1680"
"viewmodel_offset_x" "1"
"viewmodel_offset_y" "1"
"viewmodel_offset_z" "-1"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "0"
"cl_crosshaircolor_g" "255"
"cl_crosshaircolor_r" "0"
"option_speed_method" "0"
"viewmodel_presetpos" "2"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "3"
"cl_crosshairthickness" "0"
"cl_drawhud_force_radar" "0"
"zoom_sensitivity_ratio" "0.9"
"cl_radar_icon_scale_min" "0.6"
"cl_teammate_colors_show" "1"
"cl_crosshair_drawoutline" "false"
"cl_radar_always_centered" "1"
"setting.defaultresheight" "1050"
"cl_allow_animated_avatars" "0"
"cl_show_clan_in_death_notice" "1"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "3"
"cl_crosshairgap_useweaponvalue" "false"
"cl_radar_square_with_scoreboard" "0"
"cl_crosshair_dynamic_maxdist_splitratio" "1"
"cl_crosshair_dynamic_splitalpha_innermod" "0"
"cl_crosshair_dynamic_splitalpha_outermod" "1"
"cl_teamcounter_playercount_instead_of_avatars" "1"

The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.