Crosshair new system
Full config 3 parts
Download .cfgThe CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec zesta in the console.
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 2; cl_crosshair_gap 1; cl_crosshairdot 0; cl_crosshair_t 0; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 1080
sensitivity 1.25; zoom_sensitivity_ratio 1; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; cl_radar_scale 0.4; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1
hud_scaling 0.9; cl_hud_color 2
Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).
Mouse & Sensitivity sensitivity
sensitivity 1.25; zoom_sensitivity_ratio 1
DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 800 · eDPI 1000 · polling 1000 Hz
Viewmodel viewmodel_*
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Radar cl_radar_*
cl_radar_scale 0.4; cl_radar_rotate 1; cl_hud_radar_scale 1; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 1
HUD hud_*
hud_scaling 0.9; cl_hud_color 2
Adapted for CS2 1
- cl_radar_size doesn't exist in CS2, left out
Video settings manual
| Brightness | |
|---|---|
| Scaling mode | |
| Aspect Ratio | |
| Resolution | |
| Display Mode |
| Boost Player Contrast | |
|---|---|
| V-Sync | Disabled |
| Multisampling Anti-Aliasing Mode | |
| Global Shadow Quality | |
| Model / Texture Detail | |
| Texture Filtering Mode | |
| Shader Detail | |
| Particle Detail | |
| Dynamic Shadows | |
| Ambient Occlusion | |
| High Dynamic Range | |
| FidelityFX Super Resolution | |
| NVIDIA Reflex Low Latency |
CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).
Original autoexec.cfg pre-patch
Download originalShow original config file
"hud_scaling" "0.9" "sensitivity" "1.25" "cl_hud_color" "2" "cl_radar_size" "1" "viewmodel_fov" "68" "cl_crosshair_t" "false" "cl_radar_scale" "0.4" "cl_crosshairdot" "false" "cl_crosshairgap" "-4" "cl_radar_rotate" "1" "cl_crosshairsize" "1" "cl_crosshairalpha" "255" "cl_crosshaircolor" "5" "cl_crosshairstyle" "4" "cl_hud_radar_scale" "1" "viewmodel_offset_x" "2.5" "viewmodel_offset_y" "0" "viewmodel_offset_z" "-1.5" "cl_crosshair_recoil" "false" "cl_crosshaircolor_b" "255" "cl_crosshaircolor_g" "255" "cl_crosshaircolor_r" "0" "cl_crosshairusealpha" "true" "cl_fixedcrosshairgap" "-4.5" "cl_crosshairthickness" "1" "zoom_sensitivity_ratio" "1" "cl_crosshair_drawoutline" "false" "cl_radar_always_centered" "1" "cl_crosshair_outlinethickness" "0" "cl_crosshair_dynamic_splitdist" "7" "cl_crosshairgap_useweaponvalue" "false" "cl_radar_square_with_scoreboard" "1" "cl_crosshair_dynamic_maxdist_splitratio" "0.3" "cl_crosshair_dynamic_splitalpha_innermod" "1" "cl_crosshair_dynamic_splitalpha_outermod" "0.5"
The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.