All players
flusha at FACEIT Major London 2018 (probable), 2018

flusha

Robin Rönnquist
400 DPI1000 Hz1600x90016:9
Download .cfg Full config ↓

Crosshair new system

900p pixels, enlarged
cl_crosshairstyle 4; cl_crosshair_length 1; cl_crosshair_thickness 2; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 50; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 900
  • Size 0 drew only the dot and the current game may draw nothing for length 0, so the export adds arms at gap 0 that cover exactly the dot square; the dot stays on.
  • The full outline (cl_crosshair_drawoutline 1) is modelled as 1 px all round; no game capture checks it yet.

Converted from the pre-patch crosshair settings.gg lists for flusha to CS2's crosshair system since the Sept 22, 2026 update, authored at 900p, flusha's resolution; CS2 rescales it to your resolution. Many pros rebuilt their crosshair after the update, so this may not be what flusha uses now — see their crosshair history.

Valve published no conversion formula. This uses a community reconstruction (small-indie-crosshair-company v0.19.1, model community-static-v11, CS2 build 2000922); for Static Cross at 1080p and 960p it agrees with the rule crosshairrestore.com measured from in-game screenshots (CS2 builds before Sept 30), and nothing else has been checked against captures.

The paste sets every setting that shapes this crosshair, including the iron-sight dot (CS2's defaults where their config has no value), so nothing from your current crosshair carries over.

Full config 3 parts

Download .cfg

The CS2 console can reject a pasted line longer than 510 characters, so the full config comes in parts: press ~ in CS2, paste part 1, press Enter, then do the same with the next part. Or download the .cfg, save it in Counter-Strike Global Offensive/game/csgo/cfg/ and run exec flusha in the console.

Part 1 · Crosshair
cl_crosshairstyle 4; cl_crosshair_length 1; cl_crosshair_thickness 2; cl_crosshair_gap 0; cl_crosshairdot 1; cl_crosshair_t 0; cl_crosshair_drawoutline 1; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_recoil 0; cl_crosshaircolor_r 250; cl_crosshaircolor_g 50; cl_crosshaircolor_b 50; cl_crosshaircolor_a 255; cl_ironsight_usecrosshaircolor 0; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 900
Part 2 · Mouse, viewmodel & radar
m_yaw 0.022; m_pitch 0.022; sensitivity 1.8; zoom_sensitivity_ratio 0.875; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2; cl_radar_scale 0.7; cl_radar_rotate 1; cl_hud_radar_scale 1.203725; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0
Part 3 · HUD & other
safezonex 1; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 1; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0; fps_max 300; cl_showloadout 0; cl_silencer_mode 1; option_duck_method 0; r_fullscreen_gamma 1.700971; option_speed_method 0

Convars CS2 renamed are renamed, values outside CS2's range are set to the nearest one it accepts, and convars CS2 doesn't have or that are cheat-protected are left out (see Adapted for CS2 below).

Mouse & Sensitivity sensitivity

m_yaw 0.022; m_pitch 0.022; sensitivity 1.8; zoom_sensitivity_ratio 0.875

DPI & polling rate are set in your mouse software, not in-game. Recommended: DPI 400 · eDPI 720 · polling 1000 Hz

Viewmodel viewmodel_*

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2

Radar cl_radar_*

cl_radar_scale 0.7; cl_radar_rotate 1; cl_hud_radar_scale 1.203725; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_square_with_scoreboard 0

HUD hud_*

safezonex 1; safezoney 1; cl_showfps 0; hud_scaling 1; cl_hud_color 0; hud_showtargetid 1; cl_drawhud_force_radar 0; cl_teammate_colors_show 1; cl_allow_animated_avatars 1; cl_show_clan_in_death_notice 1; cl_teamcounter_playercount_instead_of_avatars 0

Performance & Other misc

fps_max 300; cl_showloadout 0; cl_silencer_mode 1; option_duck_method 0; r_fullscreen_gamma 1.700971; option_speed_method 0

Misc convars (fps caps, gamma, gameplay toggles) captured from this player's config.

Adapted for CS2 4

Launch Options Steam

-novid -console -refresh 240 -tickrate 128 -allow_third_party_software

Steam → right-click Counter-Strike 2 → Properties → Launch Options → paste.

Video settings manual

Video settings
Brightness110%
Scaling modeNative
Aspect Ratio16:9
Resolution1600x900
Display ModeFullscreen
Advanced video
Boost Player ContrastEnabled
V-SyncDisabled
Multisampling Anti-Aliasing Mode4x MSAA
Global Shadow QualityHigh
Model / Texture DetailLow
Texture Filtering ModeBilinear
Shader DetailHigh
Particle DetailLow
Dynamic ShadowsAll
Ambient OcclusionMedium
High Dynamic RangeQuality
FidelityFX Super ResolutionDisabled (Highest Quality)
NVIDIA Reflex Low LatencyDisabled

CS2 doesn't allow these via console commands — set them in Settings → Video. For stretched scaling also configure your GPU driver panel (or use the resolution launch options below).

Original autoexec.cfg pre-patch

Download original
Show original config file
"m_yaw" "0.022"
"fps_max" "300"
"m_pitch" "0.022"
"safezonex" "1"
"safezoney" "1"
"cl_drawhud" "1"
"cl_showfps" "0"
"hud_scaling" "1"
"sensitivity" "1.8"
"cl_hud_color" "0"
"cl_radar_size" "1"
"viewmodel_fov" "68"
"cl_crosshair_t" "false"
"cl_radar_scale" "0.7"
"cl_showloadout" "0"
"cl_crosshairdot" "true"
"cl_crosshairgap" "-4"
"cl_radar_rotate" "1"
"cl_crosshairsize" "0"
"cl_silencer_mode" "1"
"hud_showtargetid" "1"
"cl_crosshairalpha" "255"
"cl_crosshaircolor" "0"
"cl_crosshairstyle" "4"
"cl_hud_radar_scale" "1.203725"
"option_duck_method" "0"
"r_fullscreen_gamma" "1.700971"
"setting.defaultres" "1600"
"viewmodel_offset_x" "2.5"
"viewmodel_offset_y" "0"
"viewmodel_offset_z" "-1.5"
"cl_crosshair_recoil" "false"
"cl_crosshaircolor_b" "0"
"cl_crosshaircolor_g" "0"
"cl_crosshaircolor_r" "255"
"option_speed_method" "0"
"viewmodel_presetpos" "2"
"cl_crosshairusealpha" "true"
"cl_fixedcrosshairgap" "3"
"cl_crosshairthickness" "1"
"cl_drawhud_force_radar" "0"
"zoom_sensitivity_ratio" "0.875"
"cl_radar_icon_scale_min" "0.6"
"cl_teammate_colors_show" "1"
"cl_crosshair_drawoutline" "true"
"cl_radar_always_centered" "1"
"setting.defaultresheight" "900"
"cl_allow_animated_avatars" "1"
"cl_show_clan_in_death_notice" "1"
"cl_crosshair_outlinethickness" "1"
"cl_crosshair_dynamic_splitdist" "7"
"cl_crosshairgap_useweaponvalue" "false"
"cl_radar_square_with_scoreboard" "0"
"cl_crosshair_dynamic_maxdist_splitratio" "0.3"
"cl_crosshair_dynamic_splitalpha_innermod" "1"
"cl_crosshair_dynamic_splitalpha_outermod" "0.5"
"cl_teamcounter_playercount_instead_of_avatars" "0"

The autoexec.cfg exactly as settings.gg serves it, in the format from before the Sept 22, 2026 update: its crosshair settings no longer work in CS2, so don't exec it — use the converted commands or .cfg above.